As promised, another review of The Third Reich. This one gets down to dotting "i"s and crossing "t"s on the gaming aspect of Bolaño’s book. Cherchez la différence!
image via themillions.com
Gaming in literature tends to come in two varieties; the high-brow and highly abstract, and the demotic and irredeemably nerdy. Look to puzzles in Perec’s Life, A Users Manual or chess in Nabokov’s The Luzhin Defense, for the former, and sci-fi literature for the latter. Historically-based wargaming has largely fallen through the gap; there is Uncle Toby and Corporal Trim’s effort to recreate the siege of Namur in Tristram Shandy but otherwise it is a hobbyist corner given little literary attention. Until, oddly enough, Roberto Bolaño’s latest exhumed English translation, The Third Reich. This novel, to be clear, takes its name not from that short-lived empire, but from a multiplayer strategy game depicting its span, of which the book’s protagonist is an avid devotee.